Another small batch of changes. Here is one of them mediafire thingies for your perusal. There might be a v1.34 after this but I'll probably jump straight to 1.4 with major system patches. Yes, that is what I said last time but I really mean it this time, pinkie swear. I hope
-Typos and awkward turns of phrasing still existed, and were thus corrected.
-Nothing, barring a few fixes of the ^^see above^^ variety.
-Potentials now offer a static bonus to stats on specific circumstances, after Tension has increased to 10, or 5 if enhanced.
-Sub-Units modified to now work off three upgrades instead of two: Expansion Packs, Sidekicks, and Assistants. Abilities linked to them like Security Escort were modified accordingly.
Playing the Game:
-Cooperate no longer gives Tension.
-The Assist Action now uses the Advantage and Disadvantage mechanics.
-There were no drawbacks to attacking a target outside of a Duel while you were in one. This has been rectified.
Running the Show:
Potentials have been a thorn on my side for a while, taking way too long to give effects that are either gamebreaking or achieve nothing. Now they should all be useful for their price. Sub Units are now split into super packs/full armor (which can be purged defensively), a subpilot who can use cooperate and a number of genre powers, and the crappy adorable sidekicks like boss borot that we know and love. Notice that Sidekicks no longer use your own stats, I may use a similar approach for Remote Weapons later.
Perhaps the most surprising change is the one to duels, mostly because how the hell did I not notice that thing about Duels all this time? Cooperate should be a lot less overpowered now, and Assist has been streamlined. Aaaand that's it. Tests for the newer, cooler stuff are going well so I'll probably have some of those online before too long.