tag:blogger.com,1999:blog-1747801115336454832.post1811955950169999374..comments2014-01-27T18:40:10.156-08:00Comments on Neo Arcadia: The Cat Brought in Another UpdateUnknownnoreply@blogger.comBlogger8125tag:blogger.com,1999:blog-1747801115336454832.post-69780751848981304052012-10-13T20:08:51.072-07:002012-10-13T20:08:51.072-07:00After some deliberation I figure that, while I don...After some deliberation I figure that, while I don't want weapons by default to have a minimum range higher than 1, having increases to the minimum range as a custom drawback opens some strategic and tactical options.Gimmickhttps://www.blogger.com/profile/12791352400624401508noreply@blogger.comtag:blogger.com,1999:blog-1747801115336454832.post-14617598586195864772012-10-10T09:38:57.360-07:002012-10-10T09:38:57.360-07:00While one obviously should not create a mech with ...While one obviously should not create a mech with only a bunch of 3-5s -though "vulcans and a 3-5" can make interesting mooks sometimes- Its not bad having one or two such weapons per category, so long as they are understandably worth it, and one doesn't forget to get weapons that can cover other ranges.<br /><br />Having nothing but a gun you can't fire at the enemy because he's close is certainly bad, but given the options available its also one's own fault.<br /><br />Perhaps to compensate one can reduce min range by one or two if they don't move or if they aim?Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1747801115336454832.post-72150693072717281792012-10-09T23:42:20.997-07:002012-10-09T23:42:20.997-07:00I know, and I'm all for variation, but when yo...I know, and I'm all for variation, but when you have only one character instead of a dozen (or two dozens, or fifty) the utility of each individual weapon is that much more important. Not being able to fire a gun at someone who is close by often feels both like an unnecessary and nonsensical restriction.Gimmickhttps://www.blogger.com/profile/12791352400624401508noreply@blogger.comtag:blogger.com,1999:blog-1747801115336454832.post-36608938540497561692012-10-09T23:37:12.497-07:002012-10-09T23:37:12.497-07:00General consensus regarding Potentials was that th...General consensus regarding Potentials was that they were great when it came to duels or other small, slower battles easier to control but that chaotic large scale operations have too many glass cannons walking about to let them make a real turnabout - the battle was usually decided before then.<br /><br />Bullseye'd Assists work both ways, the big plus here is that you are entirely in control of it, so instead of applying randomly or being a static bonus the enemy can mitigate, you get the boost when you make the tactical choice yourself.<br /><br />Packs are going to need a refit when Maiming gets changed, but that's already taken into account.<br /><br />And yes, 1.4 would be the first of the big changes update to see how they work out.Gimmickhttps://www.blogger.com/profile/12791352400624401508noreply@blogger.comtag:blogger.com,1999:blog-1747801115336454832.post-45902192879349184112012-10-08T11:21:11.898-07:002012-10-08T11:21:11.898-07:00Will weapons return to being a bit more varied, in...Will weapons return to being a bit more varied, in particular with customization being added?<br /><br />It feels kind of weird not having 2-5s, 3-7s, 2-3s and the like, as they're so common in SRW.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1747801115336454832.post-52728852387654751462012-10-08T11:18:20.025-07:002012-10-08T11:18:20.025-07:00Its kinda funny, as I thought of the Potentials as...Its kinda funny, as I thought of the Potentials as being really good before. Well, that's just me.<br /><br />Bullseye: This is quite bad. You're buying an upgrade and building tension to then get a boost only when under specific circumstances: takes things a step too far I'd say. Also, it does not specify whether this applies when YOU assist or when you ARE assisted.<br /><br />Frenzy: This is a fairly solid change. The chance and output have both been lowered, but +5 penetration 20% of the time is a decent boost. The armor-bypass made it very interesting before, but its probably okay.<br /><br />Foresight: Took a bit of a hit there, as blast weapons can't be defended against with the upgrade anymore. It "resets" your evasion to what it was at the beginning of the battle, though, so its never felt too useful unless you're piloting a personal or at worst well-upgraded dynamic.<br /><br />Invincible: This is hard to use now. The Range 3 upgrade was kinda hard to justify, but now there's no range 5 to it anymore. Certainly won't use it if you're 'mobile' unless you're melee, and it does feel kinda odd that you can't prepare for incoming hits when you see those missiles coming in from range 8, but can from a lux-cannon at range 2 ya know?<br /><br /><br />The Sub-Unit changes I rather like. The new Full-Armor option should probably get a line barring Core upgrades from it, but it should also be guaranteed as your first maim: Not so much for right now, but if you're still planning to switch the choice to the defender.<br /><br />Then again, the special-modes make a lot of sense on there and they're core-only too. Perhaps just block exceptionals?<br /><br />For one thing it'll prevent "a single one-shot piece on every actual part, and ALL the upgrades save Core on the full armor. Lose arms, head, torso, legs before they can even damage 95% of my points value" or the like. At this exact moment since its attacker's choice there's no problem though.<br /><br />Is 1.4 what would involve customizing and missiles getting buffed? I'm interested in seeing how exceptional attributes will change. They do feel like the 'right' thing to put in Core, but if the costs go down to compensate for less stat-upgrades [I still say allowing a +1 extra or cheaper incrementals in that one stat is a good thing to have there] it could give some room for other things.<br /><br />Looking forward to it anywaysAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-1747801115336454832.post-90978056411402793542012-10-08T08:13:55.430-07:002012-10-08T08:13:55.430-07:00The clarification and misplaced line are simple en...The clarification and misplaced line are simple enough fixes that they have been retroactively added to the document. Thanks!Gimmickhttps://www.blogger.com/profile/12791352400624401508noreply@blogger.comtag:blogger.com,1999:blog-1747801115336454832.post-62679262176172688312012-10-07T10:07:20.751-07:002012-10-07T10:07:20.751-07:00Just for the sake of clarity, is it required to ge...Just for the sake of clarity, is it required to get all three Sub Units at once if purchasing them in tandem? I should hope the answer is no, as otherwise that raises the cost of such a unit significantly. I would rather be able to purchase just Expansion Pack and Sidekick, for instance, or just Expansion Pack and Assistant.<br /><br />There's also a line misplaced in Assistant. "This power is at your disposal to use with your own Genre Points" should go in the Enhancements line.Couchhttps://www.blogger.com/profile/08182290050493573918noreply@blogger.com