Another small update this month. In fact this is the smallest update as of yet, and unless I've broken the game without realizing it, should be the last one for a while.
Get v1.32 at Mediafire
Or via 4shared
-After six months I think I'm finally done hunting down typos, images that go over the borders, and other similar issues.
-A number of Ranges didn't make sense since the addition of the Range 0 rule. Additionally, a few Ranges didn't make sense on their own. Weapon Ranges in general were touched up a bit.
-Extending Punch costs an extra point of Energy.
-Radiant Fist is Reliable once more (why the heck did I take that out?) and both attack stats scale to Tension now.
-Heavy Machinegun no longer must Recharge but it now 'jams' after an Accuracy roll of 1 and it cannot be used until your next Turn.
-Linear Missile no longer suffers a Disadvantage to the Accuracy Test.
-Interference Barrage is now One-Shot but will inflict IFF Failure even on a miss.
Playing the Game:
Running the Show:
-Debilitate will inflict IFF Failure in place of Chain Reaction now.
So now that I think there isn't much left to improve without any major alterations to the system, what I will be working on instead is the integration of the various major changes I've been discussing. I'm not sure when that beta will be ready but probably not next month. Nor the one after that, if you catch my drift.
Since it is going to be a very different version, it will probably be less like an update and more like a new edition, but the idea is that it will do everything (or nearly everything) the current game can while also being faster and simpler. Since I'm not throwing the current game by the wayside or anything, any really important and strictly better changes can be implemented to it, too, for anyone who doesn't like the future edition.
I will probably post chunks of it as it comes together here, so stay tuned.