We've got another simple one this time around. Links here and here.
-More typos fixed, a few things made to sound clearer, certain sample Gears were still illegal after recent changes.
-Clarification on how purchasing items works, plus you can now buy up to 10 PP of them per Arc.
-Clarified that Mental Link gives a singular Action for all of your Remotes.
-Slight buff to Challenger, the Penetration bonus works in all situations.
-More clarifications for Transform, again, yes.
-Added a Range 0¨for Duel-able Weapons, see Playing the Game.
-The Conditions Chain Reaction and Power Down were buffed to work off the Damage Result. All-Out Attack stats lowered in response.
-Extending Punch is no longer a Technique and is more of a reliable long range melee attack now.
-Modified Radiant Fist to be a better finisher move, its Penetration now scales with Tension.
-Buffed Vulcans with +2 Range.
-Ground Zero buffed with modifiable range to better represent its concept.
-Incinerator is now Reliable.
Playing the Game:
-Range 0 is now part of the rules as written. It still works just like it did before, invading another person's Zone makes it easier to hurt you but lets you shoot past them, and weapons that can be used in Duels now have the Range 0 distinction.
Running the Show:
-Nothing! For once.
My favorites of the bunch are the modifications to Radiant Fist and the Conditions Chain Reaction and Power Down. Now they really hurt, and All-Out Attack can actually represent its original "You are already dead" concept. Radiant Fist deserves special mention, because I think that damage scaling with Tension makes for awesome finisher moves, even if it makes the combat math go bonkers, so I am testing it out by making it part of just this one Weapon and only with Penetration for the time being.