Neo Arcadia

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February 2, 2014

We are Moving!

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And by "We" I mean Me, Myself and I. Click Here
January 26, 2014

Survivors of Battle Century G

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Running a one man operation has its ups and downs. On the plus side I don't depend on anyone else to do my work, so I don't have to ...
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January 19, 2014

Tales of Battle Century G

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Battle Century G has been a lot easier to design, partly thanks to the clear focus elaborated on last week, and some of the focus being on s...
4 comments:
January 12, 2014

The Fundamental Principles of Battle Century G

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One of the biggest problems I had while trying to fix GGG's issues was its lack of focus. I wanted to adapt SRW mechanics to a tabletop ...
January 5, 2014

Genre Powers and Enemies in Battle Century G

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It is a new year and by the end of this month I expect to have something to show of the new game. Is this a promise? No, it is more a statem...
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December 29, 2013

The Super Robots of Battle Century G

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Before getting to the meat of today's post I want to clarify a few things that I glossed over or outright forgot last week - I wrote tha...
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December 22, 2013

The Secondary Attributes of Mecha in Battle Century G

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The last few posts have been about straight up combat specialists and the toys they get to play with, but Battle Century G has more diverse ...
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