tag:blogger.com,1999:blog-1747801115336454832.post7635875149204937410..comments2014-01-27T18:40:10.156-08:00Comments on Neo Arcadia: Let's Talk StatsUnknownnoreply@blogger.comBlogger10125tag:blogger.com,1999:blog-1747801115336454832.post-44969421641758816632012-10-26T20:10:14.411-07:002012-10-26T20:10:14.411-07:00Looks like Energy might warrant a post on its own....Looks like Energy might warrant a post on its own. Suffice to say, active defenses are a thing everyone would like to have a couple uses of, and beams are not limited-use bullets.Gimmickhttps://www.blogger.com/profile/12791352400624401508noreply@blogger.comtag:blogger.com,1999:blog-1747801115336454832.post-84671252957996800172012-10-25T15:58:25.831-07:002012-10-25T15:58:25.831-07:00Actually, with Exceptional Aptitudes no longer pro...Actually, with Exceptional Aptitudes no longer providing stat cap increases (a decision that's somewhat irrelevant with how much more it costs to boost stats now, but one I do support due to the impossibility of damaging 22-Evasion or 24-Armor machines for turns upon turns), it's only 11 maximum. As I said, it had better no longer cost energy just to fire a common beam rifle anymore or beams will decidedly be a sucker's choice, even more so than they are now.Couchhttps://www.blogger.com/profile/08182290050493573918noreply@blogger.comtag:blogger.com,1999:blog-1747801115336454832.post-88044720442667616042012-10-25T15:32:30.235-07:002012-10-25T15:32:30.235-07:00But you said above, the maximum starting EN for a ...But you said above, the maximum starting EN for a mech is 6, with +5 for upgrades, and +5 for the new Supercharged makes a maximum possible of 16. So why would you WANT to regen 15 energy? If we're just missing context, thats fine, but as things look from this distance, it doesn't seem to add up.Shane Carrhttps://www.blogger.com/profile/13438306783544745618noreply@blogger.comtag:blogger.com,1999:blog-1747801115336454832.post-45404727966910973352012-10-25T10:10:18.299-07:002012-10-25T10:10:18.299-07:00If you're allowing energy to be recovered at t...If you're allowing energy to be recovered at that quantity, though, then that makes me understand the removal of Supercharged even less. For almost any battle that amount of energy should be enough to last you, and in fact Supercharged will probably grant you a lot less over the course of a typical combat, but it's also a lot more faithful to large swathes of the genre than a one-time refill, which I can only recall about three shows utilizing outside one-off events relating to the monster of the week.Couchhttps://www.blogger.com/profile/08182290050493573918noreply@blogger.comtag:blogger.com,1999:blog-1747801115336454832.post-40006298090501455712012-10-25T05:10:05.150-07:002012-10-25T05:10:05.150-07:00Yeah, the name of Maneuverability might end up cha...Yeah, the name of Maneuverability might end up changing, it needs to be something that gets the meaning across and doesn't sound too dull. The rationale for Flexibility is good though, I'll keep it in mind.<br /><br />As a note, I'd like to say that Limiter Release as exists currently is anything but bad, it is overpowered as a very solid and rather easy to abuse engine.<br /><br />Now to actually answer without having to dump walls of new content here (the thing that makes it the hardest for me to actually make these posts is figuring out what I can actuall talk about that won't be too easy to misunderstand without the rest of the game as context) for somewhere between 7 and 10 UP you're looking at a regeneration of fifteen energy, as a fixed value, at no action cost to yourself. There's more ways but those are arguably the best.<br /><br />I can't emphasize enough just how important those points are, though, when I say that Energy is powerful I do mean it. And that's why I want to talk Weapons next.Gimmickhttps://www.blogger.com/profile/12791352400624401508noreply@blogger.comtag:blogger.com,1999:blog-1747801115336454832.post-2311517548713250892012-10-24T00:21:26.856-07:002012-10-24T00:21:26.856-07:00If its to cover things like jury-rigging, and othe...If its to cover things like jury-rigging, and other things that don't involve, say, dodging or crit-avoidance, I'd rename maneuverability to something like 'flexibility', especially as if its based on your GPs, it'll go up and down.<br /><br />As for Energy, I actually expected it to go up, not down. Even at 2-per, that's THREE shots of your bits or beam cannon before you run out if your new tanks are just 6-deep. Previous EN was fine for those banking on it for shields or a few rounds of boosted evasion and accuracy, but you absolutely had to combine Experimental Furnace and Supercharged if you wanted to actually use beam weapons regularly.<br /><br />Unless of course you expected the fight to just last two or three rounds AND to have maxed your accuracy so the beams can actually be worth the expenditure.<br /><br />So what kind of regeneration are we looking at by default, that would make a small tank reasonable? Has "supercharged" been turned into the basic generator of all mechs?Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1747801115336454832.post-24590207902822121732012-10-23T18:46:53.103-07:002012-10-23T18:46:53.103-07:00See, I have a problem with that because it -really...See, I have a problem with that because it -really- cripples beam-based builds, and those are many of the iconic machines including virtually every Gundam, Orbital Frame, etc. Unless the majority of beam weapons will now cost 0 EN to use, there becomes absolutely no reason to use them instead of just picking up a solid-state gun and never having to worry about ammunition. Unless you're introducing ammunition, which I think would also be a mistake.<br /><br />The concept of the regenerating power supply is extremely common in any work of fiction that elects to make a limit on power supply an issue in the first place, I feel it would be a major mistake to remove it from the game. Especially since, as I said, all the other options are virtually unusable for how unreliable they are, dealing unpredictable amounts of damage to you or requiring you to spend a valuable turn for potentially next to no gain.Couchhttps://www.blogger.com/profile/08182290050493573918noreply@blogger.comtag:blogger.com,1999:blog-1747801115336454832.post-52954640722542343412012-10-23T15:22:04.647-07:002012-10-23T15:22:04.647-07:00Most things cost 1 and -sometimes- 2 energy to use...Most things cost 1 and -sometimes- 2 energy to use, with like three overpowering premade weapons going a bit higher.<br /><br />Just to be clear, part of my intent is to disallow builds that -never- run out of juice (or never run out of anything, actually) but there is enough reliability built into the various options that having two of them might as well make it 'never' as long as you don't try to go 3x fast, barrier everything, and shoot death beams every round.Gimmickhttps://www.blogger.com/profile/12791352400624401508noreply@blogger.comtag:blogger.com,1999:blog-1747801115336454832.post-14384031516994148532012-10-23T08:32:33.876-07:002012-10-23T08:32:33.876-07:00In other words, I hope I don't need to buy fiv...In other words, I hope I don't need to buy five different abilities just to represent that my machine never runs out of juice.Couchhttps://www.blogger.com/profile/08182290050493573918noreply@blogger.comtag:blogger.com,1999:blog-1747801115336454832.post-74533484762997092492012-10-23T08:30:13.636-07:002012-10-23T08:30:13.636-07:00If you're dropping EN values that drastically ...If you're dropping EN values that drastically and dropping means of restoring it, I certainly hope you'll be reducing costs. I can't see a Beam or even a Melee-based build in the current system working without Supercharged. And I'm very fond of Supercharged as the ideal for what a 10-point Upgrade should look like, so I hope you're not touching that one. Reliability is far more important than availability, none of the other energy-restoring abilities are particularly attractive in the current system precisely because they're unreliable.Couchhttps://www.blogger.com/profile/08182290050493573918noreply@blogger.com