tag:blogger.com,1999:blog-1747801115336454832.post6670690481718508488..comments2014-01-27T18:40:10.156-08:00Comments on Neo Arcadia: This is not a Rules Update post.Unknownnoreply@blogger.comBlogger5125tag:blogger.com,1999:blog-1747801115336454832.post-7477685602906927212013-06-11T01:00:48.620-07:002013-06-11T01:00:48.620-07:00Just wanted to clarify that I meant "Gimmicky...Just wanted to clarify that I meant "Gimmicky" in the sense that the 1-2-3-4 costing limits what you can do with them in ways that might end up being repetitive.Gimmickhttps://www.blogger.com/profile/12791352400624401508noreply@blogger.comtag:blogger.com,1999:blog-1747801115336454832.post-29455109273997674582013-06-07T17:35:31.496-07:002013-06-07T17:35:31.496-07:00Under what I'd suggested, you could have as ma...Under what I'd suggested, you could have as many 4-5 point weapons as you wish, but to get a second 1/2/3pt requires a five point, guaranteed. Even under "one 1pt per 5pt weapon" you can have two weapons for six points [1 and 5].<br /><br />However, a lot of custom combinations, I find, get me 4 or 6, requiring a bit of toying around to get a five. Perhaps its just my style, or the fact that I get annoyed seeing a range of 7 or 9 instead of 6/8/10, but I find a lot of designs net me four points, lest I start diving into +penetration and some drawbacks. The main "cheapness" you were worried about seemed to be the one and two pointers, thus putting the "one past the first per five point weapon" limitation on the 1-2-3pt models.<br /><br />On average a 1pt weapon is either quite weak [head vulcan types] OR only cheap because its a one-shot or technique. Having a handful of one-shot weapons isn't necessarily bad; certainly its own style, but not necessarily better or worse, let alone "optimized" as, say, having a single untouchable high value weapon you've built your abilities around that's in an expansion frame.<br /><br />Boss Borot is another example of being filled with crap weapons.<br /><br /><br />An alternative suggestion would be "1-3pt weapons cannot be more than 1/4 of your total weapons value, rounded up" or something in that style.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1747801115336454832.post-34362127896648904632013-06-07T15:50:01.294-07:002013-06-07T15:50:01.294-07:00How is it gimmicky?
Besides, there are mecha with...How is it gimmicky?<br /><br />Besides, there are mecha with a ton of weapons (Mazinger and Strike Freedom come to mind), so why make it so prohibitive to replicate them?<br />Anonymoushttps://www.blogger.com/profile/16071305670626268594noreply@blogger.comtag:blogger.com,1999:blog-1747801115336454832.post-50769147787510944612013-06-07T11:34:50.623-07:002013-06-07T11:34:50.623-07:00I'm open to suggestions for finding a suitable...I'm open to suggestions for finding a suitable middle ground but I don't think that one is it. Effectively you can still get two weapons for 6 UP, which becomes four at 12 UP, and six at 18. It escalates out of hand pretty quick. Thanks for the feedback anyway though.<br /><br />Perhaps if you can only have one custom weapon of each -cost- that isn't 5, but that still allows 4 Weapons at 10 UP and is rather... Gimmicky. For lack of a better term. Only one below 5 at a time seems to be the safest method in the end.Gimmickhttps://www.blogger.com/profile/12791352400624401508noreply@blogger.comtag:blogger.com,1999:blog-1747801115336454832.post-18040795019204569152013-06-05T19:15:41.806-07:002013-06-05T19:15:41.806-07:00Regarding custom weapons vs enhancements: Part of ...Regarding custom weapons vs enhancements: Part of the problem is that the cheapest enhancements cost as much as the basic accuracy and penetration upgrades of a weapon.<br /><br />Basically, because custom weapons start with their stats so low, and because you may not actually even HAVE the drawbacks required to get a weapon down to 5 or less unless you for the most part left those stats alone, then until you've bought your first few enhancements, there's really no reason you should be dumping points into a single weapon's accuracy or penetration bonus.<br /><br />Not necessarily a bug or feature, more of a design... aspect? Essentially, if one's smart, they'll get the basic all-around values of their unit up before trying to specialize. Kind of like how in SRW you'd often grab the first one or two level-ups of all categories, given getting one upgrade everywhere was pretty much the same cost as getting just one of them two higher.<br /><br />Still; because of the lack of drawbacks or points to work with in custom weapons, it isn't as though you'll be able to upgrade those weapons much in power later.<br /><br />If you have to have a limit, then I'd suggest something in the middle:<br />-Initially you can only have a single weapon costing below 4.<br />-For every weapon of value 5, you can have an additional custom weapon of value below 4.<br /><br />So someone with high cost weapons has no problem: a 4-cost weapon is a solid piece of hardware; you're not throwing that away. If you want more 1 point wonders, you're going to have to at least purchase a few big guns or premade weaponry.<br /><br />On Enhancements: Seems alright a change. Pretty harmless for the most part.<br /><br />Adv/Disadv: decent change; the missiles really needed it. Rolling a 6 before adv/disadv wasn't all that good due to range [how are these for kiting, again? They're certainly made for chargers since the 'mobile' upgrade no longer exists] and their other advantages falling often quite short of what you wanted that reliability against.<br /><br />Looking forward to the new version, that's for sure.Anonymousnoreply@blogger.com