tag:blogger.com,1999:blog-1747801115336454832.post1650231108713232751..comments2014-01-27T18:40:10.156-08:00Comments on Neo Arcadia: Mechanical Make-Up IVUnknownnoreply@blogger.comBlogger2125tag:blogger.com,1999:blog-1747801115336454832.post-3257255112353020902013-05-08T07:20:40.489-07:002013-05-08T07:20:40.489-07:00The One-Shot/Technique/Slow limitation was made wi...The One-Shot/Technique/Slow limitation was made with the consideration in mind that either having multiples of these would be too much to handle, or that tossing them around constantly (without spending a Resource like Genre) would.<br /><br />More specifically regarding Interference Cloud, it needs to remain a One-Shot because it is a tremendous swing when you land it on a group of enemies, to the point that repeated use will make you immune to Grunts who have no Genre to get around it. The main draw of the Weapon is not in its power but in its utility, so Technique would not really be a drawback since the jamming effect always applies.<br /><br />I am however thinking of keeping the Nega-G Rounds drawbackless so that they are a competitive option with Exhaustion.<br /><br />The rounding of values keeps down the word count and simplifies a lot of math. It would also make it easier to keep all the options balanced in power next to each other, since there is no longer a need for cheap options in the rules. <br /><br />The catch is that, yes, it requires rewriting a lot of mechanics. The other problem is that it takes away a lot from the customization aspect, since there wouldn't be any more cheap options. Even an utility option like Support Fire would say, mean grabbing one less Archetype rather than one less Weapon.<br /><br />And yes, Combinations are an... exotic animal, let's say. As usual, thanks for the feedback.Gimmickhttps://www.blogger.com/profile/12791352400624401508noreply@blogger.comtag:blogger.com,1999:blog-1747801115336454832.post-61657925004919136922013-05-05T17:56:32.726-07:002013-05-05T17:56:32.726-07:00Glad some of my archetype comments were apparently...Glad some of my archetype comments were apparently put to use.<br /><br />Indeed, there's nothing wrong with a little bit of system mastery. Obviously I don't mean to take it as far as ivory tower design, but just a bit of a boon, nice but not quite enough to give an insurmoutnable advantage, gives a good sense of depth and accomplishment to those that bother.<br /><br />I do find myself constantly annoyed at the one one-shot limit, personally. so many things I'd like to do or take would involve having a second. A single Bombardment per unit certainly makes sense, but I'd love to be able to take Bombardment and Nega-G's or Interference Cloud. Large number of specific missiles are One-Shot [3/6], two are Slow, and only one, the AAs, are clean of one-keyword-per-mech.<br /><br />If I could recommend on that front, I'd make Interference Cloud into a Technique. Far more likely the enemy adapts to current frequencies, concentrations or whatever it is the weapon's doing, burning through the jamming, rather than your base ship outright running out of warheads.<br /><br />Does lowering points while rounding values really simplify or streamline the ruleset? If 30 is now 5, things that were worth 4 would now cost... one? but they're not worth one. they're worth 0.666. Unless their actual value was improved, changing the costs has done little more than cement "good" and "bad" options further. Doing this might require a lot of rewriting and reviewing of system values.<br /><br />I fully agree with removing the extra Genre power from the assistant. The Assistant system is worth a solid... well maybe nine points with that gone; but still a good, solid option. But I'll be honest here, I still have trouble wrapping my head around the combinations and their relative value/worth around each-other. Somehow my brain just seems to slide off of that page.Anonymousnoreply@blogger.com